Jessa Studio did not begin with a business plan. There was no market analysis, no fixed release schedule and no intention of turning it into something large as quickly as possible.
The starting point was much simpler: I wanted a place of my own for my projects.
I have never been short of ideas. Over the years, I have created all kinds of concepts, prototypes and unfinished applications. Games, small tools, experiments and things that did not always fit neatly into a particular category. Many of them worked in principle. Only a few were ever completed and published.
That was not because the projects meant nothing to me. What was often missing was a reliable framework. Starting a new idea is easy. Bringing it to a point where it can be shown to other people requires a different kind of persistence.
Jessa Studio is intended to provide that framework.
The website was therefore not merely a place to present my work. It was already the first project of this undertaking. It had to be planned, designed, programmed and eventually published. There is now a place where new things can not only be created, but also remain accessible.
A Separate Space of My Own
From the outset, it was important to me to keep Jessa Studio separate from my professional life. Not every part of a person’s life needs to be publicly connected. My private projects should not be shaped by my workplace or by expectations originating in a different environment.
This separation is not about secrecy. It creates freedom.
Under Jessa Studio, I can develop things without first having to fit them into a CV, a professional role or a suitable category. I can decide for myself what I show, how much I say about it and when something is considered finished.
The name is also a personal choice. “Jessa” represents a part of myself to which I would like to give more space in the future. The word “Studio”, on the other hand, deliberately leaves open what may be created here.
A studio can be an atelier, a workshop and a place for experiments at the same time. That describes the way I work better than a name limited exclusively to games, software or a particular platform.
Perhaps a small game will be created here. Perhaps an application, a mobile app or a tool originally intended for one particular purpose. Some things may remain experiments. I do not want to limit that in advance.
No Artificial Corporate Image
Jessa Studio is not intended to give the impression of being a larger company. There is no agency behind this website and no team working according to an elaborate release plan. There is only me, my projects and the time I can give them.
That also defines what Jessa Studio is not meant to become.
I do not want an external schedule deciding when a new article or project has to appear. I do not want to publish something regularly simply to make the website look active. Nor do I want to turn every idea into a product or judge every experiment by its potential success.
There will probably be periods in which a great deal happens and others in which very little is visible. That is not a flaw in the concept. It is part of it.
I work independently, at my own pace and without expecting every project to be larger than the one before it.
A Place for Finished and Unfinished Ideas
Naturally, I would like to publish some of my projects. It would be good if they were used, played or perhaps simply discovered by someone. Visitor numbers, however, are not the main measure of that.
Whether a website is read by a handful of people or reaches a larger audience is only partly within one’s control. What matters more to me is that this place exists and that I can decide for myself what appears here.
Jessa Studio gives my ideas a fixed framework outside my local project folders. Here I can document progress, record decisions and publish completed work.
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